Description
Features:
- Modeled in Blender 3.0
- All images are taken in Marmoset Toolbag 4 with ray tracing
- Render scene in Blender is not setuped
- Included Marmoset Toolbag (ver. 4.02) scene
- Included Substance Painter (ver. 2020.2.2 (6.2.2)) file project for easy change colors
- Provided in 5 colors
- A moving parts have correct pivot points (origins)
- Model is triangulated
- Included two levels of details
Polycount LOD0:
- Tris: 186 048
- Verts: 185 886 (in game engine)
Polycount LOD1:
- Tris: 101 700
- Verts: 92 053 (in game engine)
Textures (PBR, metalness workflow):
- 4096×4096 for hull
- 4096×4096 for turret
- 2048×2048 for wheels (with alpha)
- 1024×1024 for tracks
- 1024×512 for flat tracks
- 512×512 for grid with alpha
Texel density: from 400 to 700 px/m (approx.)


































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