
MH-6J 3D Model DevBlog P. 10
This is video about baking textures in Marmoset Toolbag 4, and organizing the scene in Blender.

This is video about baking textures in Marmoset Toolbag 4, and organizing the scene in Blender.

Baking materials is one of the methods I use to transfer textures from one model to another. In this post, I’ll explain when this technique can be useful and what tools I use for it. Most often, 3D artists use the “baking” method to generate Normal and Ambient Occlusion maps from high-poly models. However, you […]