
MH-6J 3D Model DevBlog P. 11
I briefly covered the key points that came up while creating the instrument panel for the MH-6J Little Bird cockpit.

I briefly covered the key points that came up while creating the instrument panel for the MH-6J Little Bird cockpit.

This is video about baking textures in Marmoset Toolbag 4, and organizing the scene in Blender.

This video is about how I did the retopo and UV mapping for my helicopter model in just 11 hours.

The video shows the process of creating a detailed model for baking a Normal Map. I’m not a professional sculptor, so I keep things fairly simple and work directly in Blender. The goal of this video is to demonstrate the general approach to creating such models. This is another video I made as part of […]

In this video, I show the process of creating a low-poly 3D model of the IS-2 tank turret. The essence of this method is to create a base mesh, apply one iteration of Subdivision, and then optimize the topology. I do this to get clean geometry and an even mesh on curved surfaces. I create […]

In this video, I explain and demonstrate the main principles I follow when creating textures for military vehicle models.This time, I’m not diving into hard-skill techniques — just the general concepts.

In this video, I talk about the main principles I follow when exporting a 3D model from Plasticity into a low-poly mesh.At the time of recording, I hadn’t yet used the Blender Bridge feature. This is actually my first model created entirely in Plasticity. But is it really possible to convert a detailed CAD model […]

In Plasticity, working with splines is quite different from how it’s done in traditional 3D graphics editors like Blender or 3ds Max. In this video, I’ll walk you through the basic tools and techniques for working with splines. In the second part, we’ll create a 3D model of a component from the M2 Browning machine […]

In this video, I showcase the main tools and features currently available in the beta version of Plasticity — along with a short practical demo of creating a 3D model. I want to share my impressions of this amazing new software called Plasticity! It’s a new NURBS-based 3D modeling tool that’s currently in open beta. […]