
MH-6J 3D Model DevBlog P. 11
I briefly covered the key points that came up while creating the instrument panel for the MH-6J Little Bird cockpit.

I briefly covered the key points that came up while creating the instrument panel for the MH-6J Little Bird cockpit.

This video is about how I did the retopo and UV mapping for my helicopter model in just 11 hours.

Finished the high-poly fuselage exterior.

Finalized the basic fuselage shapes. Adding details…

Starting Work on the Fuselage: ImageModeler and Camera Match in Blender I’m gathering photos from various angles to use in ImageModeler. After many attempts, I’ve concluded that it’s better to use a minimal number of photographs. Currently, I’m using photos of a variant that isn’t exactly the one I need, so I’m working with what’s […]

Finishing the MH-6J Main Rotor Base Mesh I’ve reached the most complex part of the rotor. There are no photos of the individual components, and I lack a precise understanding of the assembly. However, I’ve tried my best to figure it out. Fortunately, I have a photo of one key component. That’s where I’m starting… […]

A Tale of Image Modeler and Two Blenders… I didn’t get a lot done today because much of the time went into figuring out a workflow for photo-based 3D modeling. First, I finished the basic mesh (the blocking) of the main rotor hub component I started working on in the previous post. At this stage […]

The process of creating a 3D model of the MH-6J Little Bird helicopter. The project is going to be large-scale, so I decided to record the workflow. I spent several days searching for and saving photos of the helicopter. I don’t know the modifications well, so I saved everything I could find. Luckily, I had […]

The video shows the process of creating a detailed model for baking a Normal Map. I’m not a professional sculptor, so I keep things fairly simple and work directly in Blender. The goal of this video is to demonstrate the general approach to creating such models. This is another video I made as part of […]

In this video, I show the process of creating a low-poly 3D model of the IS-2 tank turret. The essence of this method is to create a base mesh, apply one iteration of Subdivision, and then optimize the topology. I do this to get clean geometry and an even mesh on curved surfaces. I create […]