
MH-6J 3D Model DevBlog P. 7
Фіналізував базові форми фюзеляжу. Додаю деталі…

Фіналізував базові форми фюзеляжу. Додаю деталі…

Starting Work on the Fuselage: ImageModeler and Camera Match in Blender I’m gathering photos from various angles to use in ImageModeler. After many attempts, I’ve concluded that it’s better to use a minimal number of photographs. Currently, I’m using photos of a variant that isn’t exactly the one I need, so I’m working with what’s […]

Finishing the MH-6J Main Rotor Base Mesh I’ve reached the most complex part of the rotor. There are no photos of the individual components, and I lack a precise understanding of the assembly. However, I’ve tried my best to figure it out. Fortunately, I have a photo of one key component. That’s where I’m starting… […]

A Tale of Image Modeler and Two Blenders… I didn’t get a lot done today because much of the time went into figuring out a workflow for photo-based 3D modeling. First, I finished the basic mesh (the blocking) of the main rotor hub component I started working on in the previous post. At this stage […]

The process of creating a 3D model of the MH-6J Little Bird helicopter. The project is going to be large-scale, so I decided to record the workflow. I spent several days searching for and saving photos of the helicopter. I don’t know the modifications well, so I saved everything I could find. Luckily, I had […]

The video shows the process of creating a detailed model for baking a Normal Map. I’m not a professional sculptor, so I keep things fairly simple and work directly in Blender. The goal of this video is to demonstrate the general approach to creating such models. This is another video I made as part of […]

In this video, I show the process of creating a low-poly 3D model of the IS-2 tank turret. The essence of this method is to create a base mesh, apply one iteration of Subdivision, and then optimize the topology. I do this to get clean geometry and an even mesh on curved surfaces. I create […]

In this video, I talk about the main principles I follow when exporting a 3D model from Plasticity into a low-poly mesh.At the time of recording, I hadn’t yet used the Blender Bridge feature. This is actually my first model created entirely in Plasticity. But is it really possible to convert a detailed CAD model […]

In Plasticity, working with splines is quite different from how it’s done in traditional 3D graphics editors like Blender or 3ds Max. In this video, I’ll walk you through the basic tools and techniques for working with splines. In the second part, we’ll create a 3D model of a component from the M2 Browning machine […]

In this video, I showcase the main tools and features currently available in the beta version of Plasticity — along with a short practical demo of creating a 3D model. I want to share my impressions of this amazing new software called Plasticity! It’s a new NURBS-based 3D modeling tool that’s currently in open beta. […]