
MH-6J 3D Model DevBlog P. 7
Фіналізував базові форми фюзеляжу. Додаю деталі…

Фіналізував базові форми фюзеляжу. Додаю деталі…

Starting Work on the Fuselage: ImageModeler and Camera Match in Blender I’m gathering photos from various angles to use in ImageModeler. After many attempts, I’ve concluded that it’s better to use a minimal number of photographs. Currently, I’m using photos of a variant that isn’t exactly the one I need, so I’m working with what’s […]

Finishing the MH-6J Main Rotor Base Mesh I’ve reached the most complex part of the rotor. There are no photos of the individual components, and I lack a precise understanding of the assembly. However, I’ve tried my best to figure it out. Fortunately, I have a photo of one key component. That’s where I’m starting… […]

Continuing work on the main rotor base mesh. It was quite difficult to figure out the complex shape of the Mast Assembly. I utilized a combination of AI generation from photos, Image Modeler, and Camera Match in Blender to recreate at least an approximate version of this part. I am currently assembling the rotor elements […]

Continuing my work on the MH-6J Little Bird main rotor. Today, I tested a new AI model for 3D generation. The pitch housing consists of several parts that connect to the main rotor head. It was difficult to figure out the assembly from general photos alone, but eBay listings were a huge help. Some sellers […]

A Tale of Image Modeler and Two Blenders… I didn’t get a lot done today because much of the time went into figuring out a workflow for photo-based 3D modeling. First, I finished the basic mesh (the blocking) of the main rotor hub component I started working on in the previous post. At this stage […]

The process of creating a 3D model of the MH-6J Little Bird helicopter. The project is going to be large-scale, so I decided to record the workflow. I spent several days searching for and saving photos of the helicopter. I don’t know the modifications well, so I saved everything I could find. Luckily, I had […]

I’ve long wanted some of my models to materialize in the real world. Even though I don’t create models specifically for 3D printing, if my work ends up in the hands of a skilled craftsman, anything is possible. geralt_store is exactly that kind of craftsman—he managed to prepare my model for printing with high quality. […]

The video shows the process of creating a detailed model for baking a Normal Map. I’m not a professional sculptor, so I keep things fairly simple and work directly in Blender. The goal of this video is to demonstrate the general approach to creating such models. This is another video I made as part of […]

In this video, I show the process of creating a low-poly 3D model of the IS-2 tank turret. The essence of this method is to create a base mesh, apply one iteration of Subdivision, and then optimize the topology. I do this to get clean geometry and an even mesh on curved surfaces. I create […]